Game Designer

Sophia Jones

Game Designer with an aspiring specialization in Level and Game Systems Design.
Other skills include: Illustration, Character Design, 3D Modeling, and more.
Welcome!

Big Boss Clean Up

Currently in development at Kato.8 Studios!
Created in Unreal Engine 5.

Tower of Anemoia

Developed by Sophia Jones, Ahona Mukherjee, Tina Yuan, Kate Kramer.
Created in Unity (2025).

Mephisto

Developed by Sophia Jones and Rory Conlin.
Created in Unity (2024).

Fairytopia

Developed by Sophia Jones and Ahona Mukherjee.
Created in Unity (2024).

Big Boss Clean Up

Roles and Responisbilities:
Lead Game Designer, In-Engine Implimentation, Lighting Design, Level Design, GDD Development, UI Design
Synopsis:
TBA
Core Mechanics:
TBA

Tower of Anemoia

Roles and Responisbilities:
Lead Game Designer, Level Design, Core Gameplay Loop, Character Designs and 3D Models, Cinematography and Cutscenes, Sound and Music Design, Environment Design, Lighting Design, In-Engine Implementation, Story Concept
Synopsis:
After a tragic event divides two siblings, one is pulled into the dream world of the other. To escape, they must explore the depths of their subconscious connection, and make difficult choices that will determine whether they mend their bond or sever it forever. What truths–and lies–await them within the Tower of Anemoia?
Core Mechanics:
Level-based progression with meaningful consequences.
Focusing on dream sequences. Alternation between third person and platformer style levels. Puzzle-solving. Interaction-based decision-making. Environmental storytelling through Changing dreamscapes. Replay value through different endings based on decisions.

Mephisto

Roles and Responsibilities:
Core Gameplay Loop, Cinematography and Cutscenes, Environmental Design, Music Design, In-Engine Implementation
Synopsis:
In this murder mystery game, players assume the role of Jona, a new worker at the local cozy bar of Mephisto. All seems to be going well, until Jona awakes late from her routine breakroom nap, and is tasked with a closing shift. After bearing witness a shocking scene, Jona aims to uncover the truths of her new and once unsuspecting workplace.
Core Mechanics:
Investigate spaces and collect clues. Track progress and learn from the environment with the aid of the Inventory System.

Fairytopia

Roles and Responsibilities:
Level Design, Environmental Design, Audio and Lighting Design, Asset Animation, In-Engine Implimentation
Synopsis:
Traverse this mysterious world in search of the fairies and their songs–both in the forest below, and the clouds above–to reunite them all so they may harmonize once more!
Core Mechanics:
Use sound to navigate space. Make contact with the fairies to send them on their way home. Ride elevators to access new levels.