Big Boss Clean Up
Currently in development at Kato.8 Studios!
Created in Unreal Engine 5.
Tower of Anemoia
Developed by Sophia Jones, Ahona Mukherjee, Tina Yuan, Kate Kramer.
Created in Unity (2025).
Mephisto
Developed by Sophia Jones and Rory Conlin.
Created in Unity (2024).
Fairytopia
Developed by Sophia Jones and Ahona Mukherjee.
Created in Unity (2024).
Tower of Anemoia
Roles and Responisbilities:
Lead Game Designer, Level Design, Core Gameplay Loop, Character Designs and 3D Models, Cinematography and Cutscenes, Sound and Music Design, Environment Design, Lighting Design, In-Engine Implementation, Story ConceptSynopsis:
After a tragic event divides two siblings, one is pulled into the dream world of the other. To escape, they must explore the depths of their subconscious connection, and make difficult choices that will determine whether they mend their bond or sever it forever. What truths–and lies–await them within the Tower of Anemoia?Core Mechanics:
Level-based progression with meaningful consequences.
Focusing on dream sequences. Alternation between third person and platformer style levels. Puzzle-solving. Interaction-based decision-making. Environmental storytelling through Changing dreamscapes. Replay value through different endings based on decisions.
Mephisto
Roles and Responsibilities:
Core Gameplay Loop, Cinematography and Cutscenes, Environmental Design, Music Design, In-Engine ImplementationSynopsis:
In this murder mystery game, players assume the role of Jona, a new worker at the local cozy bar of Mephisto. All seems to be going well, until Jona awakes late from her routine breakroom nap, and is tasked with a closing shift. After bearing witness a shocking scene, Jona aims to uncover the truths of her new and once unsuspecting workplace.Core Mechanics:
Investigate spaces and collect clues. Track progress and learn from the environment with the aid of the Inventory System.























